![]() These are not your slow shuffling Walking Dead style zombies. I really like the way that State of Decay handles the Zombies. When you go out and come across a building you always think “what if there are some good supplies in there?” But there is a bit of a risk and reward thing going on as usually when there is something good to be had, the undead is not far behind. That is right, you have to pay attention to characters moods. That is more people to help out, but it is also more mouths to feed and also potentially more people who are going to get moody. ![]() ![]() For example, if you come across some more survivors, you can help them and bring them home. Each of which can be upgraded, you need to help other people, manage them, gather supplies and so on.Įach time you venture out into the wild you will come across some kind of choice a choice that you really do now know how it will affect you until you make it. You need to set up homes, bases, outposts and so on. You, of course, want to survive, but to do this you have to make many decisions. State of Decay is the kind of game that has a lot going on. The story is not super in depth, but I think it does enough to keep you going. The area you are in is pretty much devastated thanks to the zombie attacks and you find out that as well as the zombies the army who you think is there to help is not exactly doing what they can to make sure that you survive. The story of the game is that there is a zombie outbreak and you start off by playing as someone called, Marcus, but many other characters come into play. ![]() This is very much a single player game and I actually really do like that about the game. One of the things that make State of Decay quite a refreshing experience is the fact that they did not try and force multiplayer on you. ![]()
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